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Sight adjustment

Scope Click Adjustment Calculator

Last updated Researched from published specifications and owner reviews, not tested in person

Quick answer

Clicks equal the miss distance divided by what one click moves at that range. At 100 yards a quarter MOA click moves 0.262 inches, so a 2 inch correction needs 8 clicks. At 200 yards the same click moves 0.524 inches and the same 2 inch correction needs only 4.

The rule people remember is that four clicks move one inch. That is only true for a quarter MOA turret at 100 yards, and it is wrong at every other distance, which is why groups get chased around a target.

A click is an angle, so what it moves grows with distance. The same click that moves a quarter of an inch at 100 yards moves half an inch at 200 and a full inch at 400. Correcting a group shot at 200 yards with 100 yard arithmetic overshoots by exactly double.

Enter where the group landed relative to where you aimed, at the distance you actually shot it, and the calculator gives you whole clicks you can dial plus the error left on the target afterwards.

Click adjustment calculator

Negative if the group is LOW, positive if it is HIGH.

Negative if the group is LEFT, positive if it is RIGHT.

Dial this

8 UP, 6 RIGHT

The formula

clicks = miss in inches / (click value in inches at that distance)

What makes a zeroing session worth trusting

Top matches update when you change your numbers.

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What one click moves at each distance

Every turret value sold, across the distances people actually zero at. This is the table to photograph and keep in the range bag.

A quarter MOA click moves 0.262 inches at 100 yards and 0.524 inches at 200, while a tenth mil click moves 0.36 inches at 100 yards.

Sourced figure

Point of impact movement per click
Turret value50 yd100 yd200 yd300 yd500 yd
1/8 MOA0.065 in0.131 in0.262 in0.393 in0.654 in
1/4 MOA0.131 in0.262 in0.524 in0.785 in1.309 in
1/2 MOA0.262 in0.524 in1.047 in1.571 in2.618 in
1 MOA0.524 in1.047 in2.094 in3.142 in5.236 in
0.1 mil0.18 in0.36 in0.72 in1.08 in1.8 in
0.05 mil0.09 in0.18 in0.36 in0.54 in0.9 in
0.2 mil0.36 in0.72 in1.44 in2.16 in3.6 in

Turrets move in whole clicks, so the correction you can actually dial is the nearest whole number. The remainder is usually far smaller than the group.

Which direction do I turn the turret?

Turrets are marked with the direction the point of impact moves, not the direction the reticle moves. If your group is low and left, you dial UP and RIGHT, following the arrows.

This trips people up because the reticle appears to move the opposite way when you watch it against the target. Trust the markings on the turret, and confirm with one fouling shot before dialling a large correction.

The other common error is correcting from the wrong reference. Measure from where you aimed to the centre of the group, not from the edge of the group and not from the previous group. If the group is larger than the correction, shoot a bigger group before adjusting anything.

Why the remainder almost never matters

A turret can only stop at whole clicks, so most corrections leave a fraction on the table. At 100 yards with quarter MOA turrets the worst case remainder is an eighth of an inch, which is far inside what any rifle and shooter combination will hold.

The exception is a very coarse turret at close range. A 1 MOA turret, common on red dots, moves just over an inch at 100 yards, so the worst case remainder is half an inch. That is still acceptable for the intended use, and it is a reason not to expect a red dot to produce a precise 100 yard zero.

Sources

  • Definition of a minute of angle and of a milliradian
  • Manufacturer published turret click values from the product listings in our catalog

Frequently asked questions

How many clicks is 1 inch at 100 yards?

With quarter MOA turrets, 3.82 clicks, which you round to 4. With tenth mil turrets it is 2.78 clicks, so 3. The widely quoted "four clicks per inch" is correct for quarter MOA turrets at 100 yards and wrong at every other distance, because a click is an angle and covers more ground further out.

How many clicks at 200 yards?

Half as many as at 100 yards for the same correction in inches, because one click covers twice as much ground. A quarter MOA click moves 0.524 inches at 200 yards, so a 2 inch correction needs 4 clicks rather than the 8 it would need at 100. Correcting a 200 yard group with 100 yard arithmetic overshoots by double.

Which way do I turn the turret if I am shooting low?

Up. Turrets are marked with the direction the point of impact moves, so follow the arrow labelled UP. The reticle will appear to move down against the target as you do it, which is normal and is why people second-guess themselves. Trust the markings and confirm with a shot before dialling a large correction.

Should I correct from a single shot?

No. A single shot tells you almost nothing about where the rifle is shooting, because it includes all of your own error with no way to separate it. Shoot at least three, ideally five, and measure from your aiming point to the centre of the group. If the group is larger than the correction you are about to make, do not make it.

What if my scope has MOA turrets and a mil reticle?

You have to convert every reading, by multiplying mils by 3.43775 to get MOA, before you can dial. It works and it is a genuinely bad configuration to own, because the conversion happens in the field under time pressure. If you are still choosing a scope, match the reticle unit to the turret unit and never think about this again.

My clicks do not seem to move the impact the right amount. Why?

Most often the turret is not tracking, which you can confirm with a box test: dial a known amount up, right, down and left, and check that the groups land at the corners of a square. Loose ring screws and a scope creeping under recoil produce the same symptom, so check torque before blaming the optic.

Researched, not professional advice. This page is compiled from published manufacturer specifications, published optical and ballistic formulas, and owner-review consensus, not hands-on testing. Figures described as a rule of thumb are shooter convention rather than sourced numbers, and they are labelled that way wherever they appear. Ballistic figures come from a point mass model using the ballistic coefficient the maker publishes, so treat them as a starting point and confirm them on paper at a measured distance. Confirm your firearm is unloaded with the action open before you mount, level, torque or bore sight anything. Verify a zero only on a supervised range or a safe, legal backstop, know what lies beyond your target, and follow the law where you hunt and shoot, including rules on land access and permitted cartridges.